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It was a lot of fun, but I've noticed a few people finding it difficult to confederate with fellow dark elf factions and thought I would shed some light on the situation.Ĭonfederation is mostly the same as Warhammer 1. The Warhammer-6Rb was the first Royal Warhammer but the -7A takes the mech to its logical conclusion.Finished the Dark Elves campaign last night. Highly similar to the Warhammer-6R, the -6Rb's differences lie in the armor and heat dissipation systems that have been upgraded to the Star League standard with Ferro-Fibrous and double heat sinks respectively. The Warhammer-6Rb is a variant made for the Star League's Royal regiments. Indeed, many of the greatest MechWarriors in history were Warhammer pilots. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. With the fire power of an Awesome and the durability of a Stalker, our new Warhammer really puts the War back into the Warhammer. Backing this potent quad, is a single Rocket Launcher 20 and our patented Heavy Plating offering substantial increases in protection over other armor brands. Ripping out the expensive PPC’s and much of the extraneous heat sinks, we instead mount 4 of our patented Large Lasers (Chemical) and enough ammo to last any fire fight. Iconic, deadly and inexpensive to boot, our new WHM-6PA is everything you need in a heavy mech and cheaper than a packet of chips, to boot. Is there any mech as iconic or as deadly as the humble Warhammer? We here at Periphery Armory, believe that everyone should own a Warhammer or 10. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use. The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs. +70 extra structure points, +70 bonus stability thresholdĪnother basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6D was particularly favored by the Federated Suns. An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks.
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